phyar |
2007-09-23 07:57:29 |
6 |
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I\'m currently considering your physics engine for a commercial terrain engine. Does it work well on a large scale terrain? (~4M++ vertices, not all rendered at the same time of course..)
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I think it will work for you, but initializing the whole terrain as one shape would take a long time, you must split your terrain into small quads. you can cantact me by the email on the bottom of the page if you are really interesting, and I can do some special optimizing for your purpose. Thanks. |
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marius |
2007-09-22 23:08:54 |
5 |
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I\'m currently considering your physics engine for a commercial terrain engine. Does it work well on a large scale terrain? (~4M++ vertices, not all rendered at the same time of course..) |
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phyar |
2007-09-21 11:19:05 |
4 |
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Have you thought about doing a managed C# version. There is a big hole in the market for managed physics engines, especially for XNA users.
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Thanks for your reminder, I\'ll consider it.
on your home page it says, \\\"Carved by a cask mesh\\\", when i assume it should be \\\"Carved by a MASK mesh\\\"
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Maybe it\'s not clear on the page, but you can say it in the demo, it\'s a cask, not a mask. Thanks. |
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Hello Kitty |
2007-09-21 07:30:17 |
3 |
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on your home page it says, \"Carved by a cask mesh\", when i assume it should be \"Carved by a MASK mesh\"
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Michael Coles |
2007-09-20 04:58:41 |
2 |
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Have you thought about doing a managed C# version. There is a big hole in the market for managed physics engines, especially for XNA users. |
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phyar |
2007-09-15 12:29:45 |
1 |
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Meet any problems? or any questions? post it here! |
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