Simple Physics Engine SPE Simplified Chinese

Home Download License Document FeedBack


phyar 2007-11-14 11:28:58 26
When I try to include the \"SPE.h\" header, I receive about 10 errors, all except 1 are \"[Warning] no newline at end of file\" regarding the other header files.

The other one is SPE_SDK_2.00[1]\\\\include\\\\SPEArray.h In member function `T& SPEArray<T>::pop()':

Help would be greatly appreciated. Thank you.
-----------------------------------
What IDE are you using? Can you compile the tutorials in the SDK successfully? I afraid SPE does not support VS 6.0.

Matt 2007-11-14 02:04:29 25
When I try to include the \"SPE.h\" header, I receive about 10 errors, all except 1 are \"[Warning] no newline at end of file\" regarding the other header files.

The other one is SPE_SDK_2.00[1]\\include\\SPEArray.h In member function `T& SPEArray<T>::pop()':

Help would be greatly appreciated. Thank you.

phyar 2007-11-12 13:40:03 24
It'd be really handy if we could query an object's momentum at a point, like the inverse of RigidBody::AddWorldImpulse.

Something like:
SPEVector RigidBody::GetWorldImpulse(SPEVector &pos), or ::GetTensor(void *pmat).

This could be used for calculating collision damage, or buoyancy forces against a boat, or friction against a ray-cast car wheel. Would this be possible in the next release?
-------------------------------------------------
OK, your suggestion is valuable and I'll add some interfaces related to these use in the next release.
Thanks.

Alex McLeod 2007-11-12 12:47:45 23
It'd be really handy if we could query an object's momentum at a point, like the inverse of RigidBody::AddWorldImpulse.

Something like:
SPEVector RigidBody::GetWorldImpulse(SPEVector &pos), or ::GetTensor(void *pmat).

This could be used for calculating collision damage, or buoyancy forces against a boat, or friction against a ray-cast car wheel. Would this be possible in the next release?

phyar 2007-11-08 13:54:40 22
Does SPEWorld::CastRay test against the whole mesh, or is a convex hull used? Collisions are working perfectly with concave meshes, but I'm getting erratic results from SPEWorld::CastRay with concave parts of the same meshes.
------------------------------------------------
SPEWorld::CastRay was designed to test against the whole mesh, but I recently found a bug with this function, it has been fixed now but you need to wait for the next release. Thanks.

Alex McLeod 2007-11-08 12:39:17 21
Does SPEWorld::CastRay test against the whole mesh, or is a convex hull used? Collisions are working perfectly with concave meshes, but I'm getting erratic results from SPEWorld::CastRay with concave parts of the same meshes.

phyar 2007-10-10 20:21:28 20
Is OS X or linux support available?
--------------------------------------------
I plan to provide Linux edition in version 3.5, no near plan for OS X at present. Thanks.

Robin 2007-10-10 18:09:05 19
Is OS X or linux support available?

Pegas 2007-10-09 23:40:27 18
And any tutorial how to make charachter controler for control camera?

Pegas 2007-10-09 21:09:32 17
Hello. I'm sorry for my terrible english. I have a problem with SPE. Can you write sample special for me with my one model in format .x? SPE Failed if i load this model.

pegas@lsiggroup.cz


1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 21) 22) 23) 24) 25) 26) 27) 28) 29) 30) 31) 32) 33) 34) 35) 36) 37) 38) 39) 40) 41) 42) 43) 44) 45) 46) 47) 48) 49) 50) 51) 52) 53) 54) 55) 56) 57) 58) 59) 60) 61) 62 63) 64)
Name:
Content:



© 2006-2008, spehome.com, All rights reserved.
E-Mail: