phyar |
2007-11-14 11:28:58 |
26 |
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When I try to include the \"SPE.h\" header, I receive about 10 errors, all except 1 are \"[Warning] no newline at end of file\" regarding the other header files.
The other one is SPE_SDK_2.00[1]\\\\include\\\\SPEArray.h In member function `T& SPEArray<T>::pop()':
Help would be greatly appreciated. Thank you.
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What IDE are you using? Can you compile the tutorials in the SDK successfully? I afraid SPE does not support VS 6.0. |
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Matt |
2007-11-14 02:04:29 |
25 |
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When I try to include the \"SPE.h\" header, I receive about 10 errors, all except 1 are \"[Warning] no newline at end of file\" regarding the other header files.
The other one is SPE_SDK_2.00[1]\\include\\SPEArray.h In member function `T& SPEArray<T>::pop()':
Help would be greatly appreciated. Thank you. |
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phyar |
2007-11-12 13:40:03 |
24 |
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It'd be really handy if we could query an object's momentum at a point, like the inverse of RigidBody::AddWorldImpulse.
Something like:
SPEVector RigidBody::GetWorldImpulse(SPEVector &pos), or ::GetTensor(void *pmat).
This could be used for calculating collision damage, or buoyancy forces against a boat, or friction against a ray-cast car wheel. Would this be possible in the next release?
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OK, your suggestion is valuable and I'll add some interfaces related to these use in the next release.
Thanks. |
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Alex McLeod |
2007-11-12 12:47:45 |
23 |
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It'd be really handy if we could query an object's momentum at a point, like the inverse of RigidBody::AddWorldImpulse.
Something like:
SPEVector RigidBody::GetWorldImpulse(SPEVector &pos), or ::GetTensor(void *pmat).
This could be used for calculating collision damage, or buoyancy forces against a boat, or friction against a ray-cast car wheel. Would this be possible in the next release? |
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phyar |
2007-11-08 13:54:40 |
22 |
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Does SPEWorld::CastRay test against the whole mesh, or is a convex hull used? Collisions are working perfectly with concave meshes, but I'm getting erratic results from SPEWorld::CastRay with concave parts of the same meshes.
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SPEWorld::CastRay was designed to test against the whole mesh, but I recently found a bug with this function, it has been fixed now but you need to wait for the next release. Thanks. |
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Alex McLeod |
2007-11-08 12:39:17 |
21 |
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Does SPEWorld::CastRay test against the whole mesh, or is a convex hull used? Collisions are working perfectly with concave meshes, but I'm getting erratic results from SPEWorld::CastRay with concave parts of the same meshes. |
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phyar |
2007-10-10 20:21:28 |
20 |
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Is OS X or linux support available?
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I plan to provide Linux edition in version 3.5, no near plan for OS X at present. Thanks. |
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Robin |
2007-10-10 18:09:05 |
19 |
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Is OS X or linux support available? |
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Pegas |
2007-10-09 23:40:27 |
18 |
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And any tutorial how to make charachter controler for control camera? |
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Pegas |
2007-10-09 21:09:32 |
17 |
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Hello. I'm sorry for my terrible english. I have a problem with SPE. Can you write sample special for me with my one model in format .x? SPE Failed if i load this model.
pegas@lsiggroup.cz |
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