Simple Physics Engine SPE Simplified Chinese

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phyar 2008-06-23 08:41:17 56
can you do the softbody collision detection?
what about springs,cloth?
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softbody and cloth are currently not supported in SPE.

www0041607 2008-06-21 13:11:12 55

can you do the softbody collision detection?
what about springs,cloth?

Tayron 2008-06-01 13:43:05 54
Awesome engine;)

haokctz ghsoitj 2008-04-25 11:23:06 53
vxnlq syjpcfhde pzdclfn gfkpzrlux gvqmnj nrsqpu kfbhmdwnt

porylaef srujiotfp 2008-04-24 13:08:05 52
rgfa ivesx smagodkc qbtefjxs eqlpm wznvhdx psiulhan

Nikolet 2008-03-20 01:31:40 51
Nice site!

Nikolet 2008-03-19 08:54:37 50
Nice site!

phyar 2008-03-04 09:28:12 49
I'm having a problem with my application. Here is the sample code of my application.

LPSPESHAPE pShape = speWorld->CreateShape();
InitShape(pShape, g_pBox);
speBody = speWorld->AddRigidBody(pShape);

When i compile the application, this is what i got.

error C3861: 'InitShape': identifier not found

i have already include the SPE.h and SPE.lib, i have already define the directory in my compiler. can someone help me in this?
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InitShape() is not build-in function of SPE, you must copy the code from sample : \"Get Start\".
Next time, please post your question about development in forum.

zul 2008-03-04 02:31:39 48
I'm having a problem with my application. Here is the sample code of my application.

LPSPESHAPE pShape = speWorld->CreateShape();
InitShape(pShape, g_pBox);
speBody = speWorld->AddRigidBody(pShape);

When i compile the application, this is what i got.

error C3861: 'InitShape': identifier not found

i have already include the SPE.h and SPE.lib, i have already define the directory in my compiler. can someone help me in this?

phyar 2008-02-20 09:19:32 47
I have one very simple question...
Will there be linux (GNU) support? My game engine is built for cross-compatibility so if it doesn't support Linux I can't use your product...
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Yes, I have completed the porting, you can download the demo for Linux very soon.


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