phyar |
2008-06-23 08:41:17 |
56 |
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can you do the softbody collision detection?
what about springs,cloth?
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softbody and cloth are currently not supported in SPE. |
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www0041607 |
2008-06-21 13:11:12 |
55 |
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can you do the softbody collision detection?
what about springs,cloth? |
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Tayron |
2008-06-01 13:43:05 |
54 |
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Awesome engine;) |
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haokctz ghsoitj |
2008-04-25 11:23:06 |
53 |
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vxnlq syjpcfhde pzdclfn gfkpzrlux gvqmnj nrsqpu kfbhmdwnt |
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porylaef srujiotfp |
2008-04-24 13:08:05 |
52 |
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rgfa ivesx smagodkc qbtefjxs eqlpm wznvhdx psiulhan |
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Nikolet |
2008-03-20 01:31:40 |
51 |
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Nice site! |
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Nikolet |
2008-03-19 08:54:37 |
50 |
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Nice site! |
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phyar |
2008-03-04 09:28:12 |
49 |
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I'm having a problem with my application. Here is the sample code of my application.
LPSPESHAPE pShape = speWorld->CreateShape();
InitShape(pShape, g_pBox);
speBody = speWorld->AddRigidBody(pShape);
When i compile the application, this is what i got.
error C3861: 'InitShape': identifier not found
i have already include the SPE.h and SPE.lib, i have already define the directory in my compiler. can someone help me in this?
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InitShape() is not build-in function of SPE, you must copy the code from sample : \"Get Start\".
Next time, please post your question about development in forum. |
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zul |
2008-03-04 02:31:39 |
48 |
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I'm having a problem with my application. Here is the sample code of my application.
LPSPESHAPE pShape = speWorld->CreateShape();
InitShape(pShape, g_pBox);
speBody = speWorld->AddRigidBody(pShape);
When i compile the application, this is what i got.
error C3861: 'InitShape': identifier not found
i have already include the SPE.h and SPE.lib, i have already define the directory in my compiler. can someone help me in this? |
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phyar |
2008-02-20 09:19:32 |
47 |
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I have one very simple question...
Will there be linux (GNU) support? My game engine is built for cross-compatibility so if it doesn't support Linux I can't use your product...
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Yes, I have completed the porting, you can download the demo for Linux very soon. |
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