Shaun Davis |
2009-04-23 20:16:26 |
66 |
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Hey just a heads up, I wanted to let everyone know that Xio Dibin speaks English. I hope I posted in the right location? |
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phyar |
2009-04-15 09:17:32 |
65 |
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btw..I cant register on the forums. I dont get my activitation Email >.<
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Sorry, we had some problem with forum, and now I have made your account active. Test it. |
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Alex |
2009-04-14 11:57:48 |
64 |
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Wow this is amazing! The fluid simulation ran considerably fast, and looked(kind of) realistic!
also, I think that paying 5,000$ for a single game is too expensive since most people are indie developers, and our games will probably never make it over 1000$. If you ARE going to make it so expensive, atleast add more stuff like soft bodies or cloth because Nvidia PhysX has that, plus its free :P
you should add an indie license so that we can sell our games, but you add something like a limit on how many copies we sell, or that we have to pay you guys royalties or something
btw..I cant register on the forums. I dont get my activitation Email >.< |
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Levi |
2009-02-26 13:47:07 |
63 |
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I think that it beats bullet and ageia becuase it is small, damn quick and has features like fluid that run fast on even non ppu graphics cards. But, I would really like to see fabric and softbodies that would make it the absolute best avaliable. To the developer, well done. |
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aksoysoft |
2009-02-18 05:15:01 |
62 |
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When a new version out SPE.
My reason for asking this, what a way to watch a later version (to include features such as fabric).
Sorry my bad English. |
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Jincheng |
2008-11-11 10:59:11 |
61 |
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I guess this great engine is implemented by Chinese, I am so happy and excited!
By the way, I'm also doing research on physics engine now. And I see that you have already realized some of the ideas in my mind. I should make more efforts now, HAHA!
Wish you good luck! |
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Matt |
2008-09-07 21:01:39 |
60 |
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It is useful, easy.
It is very nice! |
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Francis Bolduc |
2008-08-29 12:37:56 |
59 |
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It's an awesome library.
I worked with ODE and Bullet and also developed my own parallelized fluid simulation using SPH, but yours is orders of magnitude faster and more stable from what I can see in the Linux demo. Parallel solving is a killer feature.
I wish there was a non-commercial license like the GPL for the Linux platform so I could look at how you did your fluid simulation. I'm impressed by it's quality.
If you ever release some source code, drop me a line:
f b o l d u c g m a i l c o m
Anyway, great job!
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phyar |
2008-07-08 13:38:17 |
58 |
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Has SPE been used on any commercial projects? Also, even though the engine is very good, shouldn't it have a more accessible license, other that 5000USD? Let's say...like an indie license?
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As far as I know, SPE haven't been used on any big commercial projects. And your advise about the license is constructive, I'll consider it, Thanks! |
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Tayron |
2008-07-06 18:13:37 |
57 |
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Has SPE been used on any commercial projects? Also, even though the engine is very good, shouldn't it have a more accessible license, other that 5000USD? Let's say...like an indie license? |
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