Simple Physics Engine SPE Simplified Chinese

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haokctz ghsoitj 2008-04-25 11:23:06 53
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porylaef srujiotfp 2008-04-24 13:08:05 52
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Nikolet 2008-03-20 01:31:40 51
Nice site!

Nikolet 2008-03-19 08:54:37 50
Nice site!

phyar 2008-03-04 09:28:12 49
I'm having a problem with my application. Here is the sample code of my application.

LPSPESHAPE pShape = speWorld->CreateShape();
InitShape(pShape, g_pBox);
speBody = speWorld->AddRigidBody(pShape);

When i compile the application, this is what i got.

error C3861: 'InitShape': identifier not found

i have already include the SPE.h and SPE.lib, i have already define the directory in my compiler. can someone help me in this?
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InitShape() is not build-in function of SPE, you must copy the code from sample : \"Get Start\".
Next time, please post your question about development in forum.

zul 2008-03-04 02:31:39 48
I'm having a problem with my application. Here is the sample code of my application.

LPSPESHAPE pShape = speWorld->CreateShape();
InitShape(pShape, g_pBox);
speBody = speWorld->AddRigidBody(pShape);

When i compile the application, this is what i got.

error C3861: 'InitShape': identifier not found

i have already include the SPE.h and SPE.lib, i have already define the directory in my compiler. can someone help me in this?

phyar 2008-02-20 09:19:32 47
I have one very simple question...
Will there be linux (GNU) support? My game engine is built for cross-compatibility so if it doesn't support Linux I can't use your product...
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Yes, I have completed the porting, you can download the demo for Linux very soon.

Seniltai 2008-02-20 00:17:48 46
I have one very simple question...
Will there be linux (GNU) support? My game engine is built for cross-compatibility so if it doesn't support Linux I can't use your product...

phyar 2007-12-30 15:08:23 45
A simple #define SPE_VERSION 260 would do the trick.
-----------------------------------------------
OK, I'll add this macro in next release.

Would it be possible for you to expose the link as a generic 6DOF link that follows the COLLADA convention?
------------------------------------------------
I'll try to implement this link using custom joint API in next release.

Finally, is it possible to have compound bodies? (A body with more than one shape?)
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No plan to support this feature, you are forced to join all meshes together and create a single shape.

I have tried a cone mesh of radius 1, length 1, and it does not collide with anything.. are there any othere things I might be doing wrong?
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You can send the mesh to my email(see the bottom of page) and I'll check for you.
Thanks.

aboeing 2007-12-30 14:29:51 44
Any triangluar mesh can me dynamic object. but if the mesh is too small or too thin(less than 0.05), the collision detection system may be not that well.
--------------------------------------------------------
I have tried a cone mesh of radius 1, length 1, and it does not collide with anything.. are there any othere things I might be doing wrong?

I have tried both
virtual SPERESULT Initialize(BYTE *pVertex, int StrideSize, int *pIndex, int NumTriangles) = 0; // create a shape from Tri-Mesh, index is 32BIT
and
virtual SPERESULT Initialize(BYTE *pVertex, int StrideSize, int NumVertices) = 0; // create a convex hull by giving vertices


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