Simple Physics Engine SPE Simplified Chinese

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Shaun Davis 2009-04-23 20:16:26 66
Hey just a heads up, I wanted to let everyone know that Xio Dibin speaks English. I hope I posted in the right location?

phyar 2009-04-15 09:17:32 65
btw..I cant register on the forums. I dont get my activitation Email >.<
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Sorry, we had some problem with forum, and now I have made your account active. Test it.

Alex 2009-04-14 11:57:48 64
Wow this is amazing! The fluid simulation ran considerably fast, and looked(kind of) realistic!

also, I think that paying 5,000$ for a single game is too expensive since most people are indie developers, and our games will probably never make it over 1000$. If you ARE going to make it so expensive, atleast add more stuff like soft bodies or cloth because Nvidia PhysX has that, plus its free :P
you should add an indie license so that we can sell our games, but you add something like a limit on how many copies we sell, or that we have to pay you guys royalties or something

btw..I cant register on the forums. I dont get my activitation Email >.<

Levi 2009-02-26 13:47:07 63
I think that it beats bullet and ageia becuase it is small, damn quick and has features like fluid that run fast on even non ppu graphics cards. But, I would really like to see fabric and softbodies that would make it the absolute best avaliable. To the developer, well done.

aksoysoft 2009-02-18 05:15:01 62
When a new version out SPE.
My reason for asking this, what a way to watch a later version (to include features such as fabric).

Sorry my bad English.

Jincheng 2008-11-11 10:59:11 61
I guess this great engine is implemented by Chinese, I am so happy and excited!
By the way, I'm also doing research on physics engine now. And I see that you have already realized some of the ideas in my mind. I should make more efforts now, HAHA!
Wish you good luck!

Matt 2008-09-07 21:01:39 60
It is useful, easy.
It is very nice!

Francis Bolduc 2008-08-29 12:37:56 59
It's an awesome library.

I worked with ODE and Bullet and also developed my own parallelized fluid simulation using SPH, but yours is orders of magnitude faster and more stable from what I can see in the Linux demo. Parallel solving is a killer feature.

I wish there was a non-commercial license like the GPL for the Linux platform so I could look at how you did your fluid simulation. I'm impressed by it's quality.

If you ever release some source code, drop me a line:
f b o l d u c g m a i l c o m

Anyway, great job!

phyar 2008-07-08 13:38:17 58
Has SPE been used on any commercial projects? Also, even though the engine is very good, shouldn't it have a more accessible license, other that 5000USD? Let's say...like an indie license?
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As far as I know, SPE haven't been used on any big commercial projects. And your advise about the license is constructive, I'll consider it, Thanks!

Tayron 2008-07-06 18:13:37 57
Has SPE been used on any commercial projects? Also, even though the engine is very good, shouldn't it have a more accessible license, other that 5000USD? Let's say...like an indie license?


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