haokctz ghsoitj |
2008-04-25 11:23:06 |
53 |
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vxnlq syjpcfhde pzdclfn gfkpzrlux gvqmnj nrsqpu kfbhmdwnt |
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porylaef srujiotfp |
2008-04-24 13:08:05 |
52 |
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rgfa ivesx smagodkc qbtefjxs eqlpm wznvhdx psiulhan |
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Nikolet |
2008-03-20 01:31:40 |
51 |
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Nice site! |
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Nikolet |
2008-03-19 08:54:37 |
50 |
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Nice site! |
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phyar |
2008-03-04 09:28:12 |
49 |
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I'm having a problem with my application. Here is the sample code of my application.
LPSPESHAPE pShape = speWorld->CreateShape();
InitShape(pShape, g_pBox);
speBody = speWorld->AddRigidBody(pShape);
When i compile the application, this is what i got.
error C3861: 'InitShape': identifier not found
i have already include the SPE.h and SPE.lib, i have already define the directory in my compiler. can someone help me in this?
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InitShape() is not build-in function of SPE, you must copy the code from sample : \"Get Start\".
Next time, please post your question about development in forum. |
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zul |
2008-03-04 02:31:39 |
48 |
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I'm having a problem with my application. Here is the sample code of my application.
LPSPESHAPE pShape = speWorld->CreateShape();
InitShape(pShape, g_pBox);
speBody = speWorld->AddRigidBody(pShape);
When i compile the application, this is what i got.
error C3861: 'InitShape': identifier not found
i have already include the SPE.h and SPE.lib, i have already define the directory in my compiler. can someone help me in this? |
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phyar |
2008-02-20 09:19:32 |
47 |
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I have one very simple question...
Will there be linux (GNU) support? My game engine is built for cross-compatibility so if it doesn't support Linux I can't use your product...
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Yes, I have completed the porting, you can download the demo for Linux very soon. |
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Seniltai |
2008-02-20 00:17:48 |
46 |
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I have one very simple question...
Will there be linux (GNU) support? My game engine is built for cross-compatibility so if it doesn't support Linux I can't use your product... |
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phyar |
2007-12-30 15:08:23 |
45 |
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A simple #define SPE_VERSION 260 would do the trick.
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OK, I'll add this macro in next release.
Would it be possible for you to expose the link as a generic 6DOF link that follows the COLLADA convention?
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I'll try to implement this link using custom joint API in next release.
Finally, is it possible to have compound bodies? (A body with more than one shape?)
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No plan to support this feature, you are forced to join all meshes together and create a single shape.
I have tried a cone mesh of radius 1, length 1, and it does not collide with anything.. are there any othere things I might be doing wrong?
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You can send the mesh to my email(see the bottom of page) and I'll check for you.
Thanks. |
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aboeing |
2007-12-30 14:29:51 |
44 |
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Any triangluar mesh can me dynamic object. but if the mesh is too small or too thin(less than 0.05), the collision detection system may be not that well.
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I have tried a cone mesh of radius 1, length 1, and it does not collide with anything.. are there any othere things I might be doing wrong?
I have tried both
virtual SPERESULT Initialize(BYTE *pVertex, int StrideSize, int *pIndex, int NumTriangles) = 0; // create a shape from Tri-Mesh, index is 32BIT
and
virtual SPERESULT Initialize(BYTE *pVertex, int StrideSize, int NumVertices) = 0; // create a convex hull by giving vertices |
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